The developer's over at libretro.com have released the latest version of RetroArch (v1.3) for iOS, OSX, Windows, Linux, Android, Wii, Gamecube, PSP, PlayStation Vita, PlayStation TV and 3DS. With the PlayStation 3 version soon to follow (we hope) as the PS3 version was also listed in the full release announcement found at libretro.com, However when you are directed to the download at xbins.org there is no actual download. Which has many asking "where is the download for the PS3 version" and the answer we have recieved is that the PS3 version is getting a few more adjustments and should be released soon. For PSP/Vita/PSTV users there are new releases to try out also , we have reported of beta nigthly releases before for the Vita/PSTV and v1.3 will mark the first official release of the project since the first beta versions. Information on some of the cores included and system that can be emulated on these released playstation ports can be seen below in the information provided within the tables, also view the announcement article in the source link provided at bottom of the page.
PlayStation Vita/PlayStation TV version (NEW)
There is also a RetroArch version available now for PlayStation Vita and PlayStation TV. To use this, you need to use the (still quite impractical for daily usage) Rejuvenate jailbreak. No better jailbreaks are available as of this time, sorry. We will continue fleshing out this port for when a more mainstream jailbreak comes around.
Improved playlist support
Revamped user interface
RetroArch/libretros reach
Whats next for RetroArch
Downloads:
Homebrew |
Platforms |
Exploit Type |
Developer(s) |
Quote:
RetroArch v1.3 Official
RetroArch 1.3 was just released for iOS, OSX, Windows, Linux, Android, Wii, Gamecube, PSP, PlayStation Vita and 3DS.
You will find installation instructions for the platforms here
PlayStation Portable (PSP) version
The PSP version has been updated. There are no big changes to mention for this port.
PlayStation Portable (PSP) version
The PSP version has been updated. There are no big changes to mention for this port.
Cores included in v1.3 |
Emulated System |
|
Nintendo NES / DISK System |
|
Nintendo Gameboy / Color |
|
PrBoom (Doom I & II Engine) |
|
Nintendo NES / DISK System |
|
Cave Story Engine |
|
MSX |
|
TurboGrafX 16,TG-CD, Super GrafX |
|
Nintendo GBA |
PlayStation Vita/PlayStation TV version (NEW)
There is also a RetroArch version available now for PlayStation Vita and PlayStation TV. To use this, you need to use the (still quite impractical for daily usage) Rejuvenate jailbreak. No better jailbreaks are available as of this time, sorry. We will continue fleshing out this port for when a more mainstream jailbreak comes around.
Cores included in v1.3 |
Emulated System |
|
Game |
|
Nintendo NES |
|
Nintendo Gameboy / Color |
|
Sega SG1000 Sega Master System Sega Game Gear Sega Genesis |
|
CPS1 |
|
CPS2 |
|
SNK NEO-GEO |
|
SNK NEO-GEO pocket |
|
Bandai Wonderswan / Color |
|
Nintendo Virtual Boy |
|
Cave Story Engine |
|
PrBoom (Doom I & II Engine) |
|
Nintendo NES / DISK System |
|
Super Nintendo |
|
DOS |
|
Atari Lynx |
|
Nintendo NES / DISK System |
Various RetroArch Improvements
Improved playlist support
Spoiler
Both PlayStation1 and PSP games can now be scanned. Once the games are scanned and identified inside the database, they are added to a system-specific playlist. This makes it easy and convenient for you to start these games by just going to the playlist and selecting them instead of having to go through the filesystem and manually select the file again.
Revamped user interface
Spoiler
There was a ton of criticism about version 1.2s user interface on mobile devices, like Android. We have decided to give it a makeover. It now resembles a Material Design user interface and some of the annoying display bugs were fixed on Android. It now also has tabs at the bottom which you can touch. This can quickly take you to the playlists and/or settings screen. XMB has also received a makeover. A bunch of actions now have their own tabs inside the horizontal menu. For instance, you can now scan for content by going to the Add tab and selecting a directory instead of having to navigate through a bunch of menus. The history list is also now on a separate tab, as is the settings themselves.
RetroArch/libretros reach
Spoiler
We dont like to brag a lot and we dont like self posturing. Nevertheless, RetroArch and libretro is definitely starting to become omnipresent. Plenty of people have used it in some form or another without even being aware of its name or its existence. For instance, there have been plenty of projects unrelated to us or the team (like NewRetroArcade) which were actually just libretro frontends implementing the libretro API, and the popular Raspberry Pi distribution RetroPie for instance uses RetroArch for a lot of the videogame emulation it provides. Not everything has gone according to plan. We had to do a very substantial rewrite this past year that has definitely been daunting and some of you noticed that things didnt progress as fast as wed like but we are finally out of development hell again and ready to fire on all cylinders again. There will never again be another half a year delay in development due to endless rewrites.
Whats next for RetroArch
Spoiler
RetroArch 1.4 (the next version) will bring RetroArch to two new platforms. New platforms tvOS/Windows Phone
There will be a tvOS port, and there will be a Windows Runtime (WinRT) port so that RetroArch can run on Windows Phones among other things. Those are the two big porting endeavors I will be busy with. I hope to get something substantial done by end of February/March, but dont hold me to that. There will be a new user interface as well added to the mix that will cater more to people used to point and click-based interfaces. We showed some screenshots before of the Zarch interface we have been working on, and there is also a Hexa user interface which might make it out of the prototype stages as well. There will also be a lot of new cores. In fact, cores are being updated and added daily through the cor e updater, so definitely keep watching that space. You dont have to wait for version 1.4 in order to be able to use these new cores.
There will be a tvOS port, and there will be a Windows Runtime (WinRT) port so that RetroArch can run on Windows Phones among other things. Those are the two big porting endeavors I will be busy with. I hope to get something substantial done by end of February/March, but dont hold me to that. There will be a new user interface as well added to the mix that will cater more to people used to point and click-based interfaces. We showed some screenshots before of the Zarch interface we have been working on, and there is also a Hexa user interface which might make it out of the prototype stages as well. There will also be a lot of new cores. In fact, cores are being updated and added daily through the cor e updater, so definitely keep watching that space. You dont have to wait for version 1.4 in order to be able to use these new cores.
Thanks to @Zar for the News Alert
Downloads:
- PS Vita / PlayStationTV: RetroArch v1.3.0 (via libretro.com)
- PSP: RetroArch v1.3.0 (via libretro.com) - Mirror